Posted November 9, 2007, by Beleg
Anendor has officialy retired from modding. He has been battling with this for a long time and has officially announced it to me. So I officially take command of BFME+. We will still be going in the same direction. We will just have a different driver. We are still recruiting, so anyone interested can PM me.
Posted October 19, 2007, by Anendor
If you would like to help with this mod or just learn about in general, we'll be updating the faction pages as soon as possible. Also, you can seek us in Revora Forums (our forums link should be near the top of the screen on the left-most drop-down menu), where our usernames are Anendor and Beleg.
If you are seeking a job, please post in the Jobs section on the forums or PM me or Beleg.
Have a nice day!
Posted September 30, 2007, by Anendor
Alright, everyone who is currently reading the post, I (Anendor) am are restarting the BFME+ mod and continuing the work of DLotS, cahik, and the rest of these great modders. I am in the process of putting together a team, and we'll have some new concepts, etc. up as soon as we can. We also have a couple of jobs that need filling, so if you want to help, you can drop me a quick PM.
Sad news, BFME+ cancelled
Posted January 27, 2007, by Phil
:( Hey everyone,
I'm sorry to announce that the mod team has decided to cancel BFME+ and totally stop any work on it.
As you may have noticed, there was nothing going on for some time now, this is because none of the team members has the time and mood to work on it any longer. At first I thought I would take the time to fix some of the most annoying bugs, but I really didn't feel like it.
Everyone of the team regrets that the mod will not be finished, as we had some really cool stuff planned (at least in my opinion).
However, we decided to release a modder's edition of BFME+. This means that there is no readme, no installer, no obvious bugfixes; it's just the WIP in it's current form, with all the unfinished parts. Maybe someone will still find it interesting to play and test it a bit, and see some of the effort we put into this mod.
You can download it here: BFME+ Download
I've also uploaded the newest set of screenshots, so that you can take a look and see for yourself if you want to download it and play it.
Should you find any piece of art or code you wish to use for your own mod, please drop us a short PM and you will most likely get the permission. As usual, ripping off or modifying things for personal use is allowed. Yeah, we wouldn't be able to prevent it anyway
Comments in our forums are welcome, but I won't fix any bugs or do any adjustments to the mod (or site), even if publicly asked for. Although it was a great time, I'm done with BFME modding.
I think I'm speaking for the whole BFME+ Staff when saying that there are other interesting projects to work on now. I myself will be focusing on CNC3.net, a modding site for the upcoming Command and Conquer 3: Tiberium Wars...
I hope you still have a nice day,
Dark Lord of the Sith
Posted November 5, 2006, by N19HtmAr3
At last, update!
This has been put on hold for some time now, mainly because of me... But anyway, now it's here.
I won't hold you guys any longer, just head over here and post your comments on the new renders.
Have a great day!
// The BFME+ crew
Posted October 1, 2006, by Phil
I've updated the site a bit. As you can see, the news layout has been finished and I also cleaned up in the screenshots section. Check out the newest renders there if you haven't already.
The last big project that remains is the faction overview page... I think I can finish that in my holidays (which start next week).
Have a nice day everyone,
Dark Lord of the Sith
Posted September 13, 2006, by Phil
Yay! The news script has been set up and should be working from now on. Layout and style adjusting will be done soon.